in UMTS, each user is allocated a “Code”, rather than a timeslot and a frequency (carrier).
Thanks to this code, the user is able to send its data over the whole band (5MHz by def.), and this data can be retrieved among all the other signals, thanks to this code (each code is orthogonal with each other)
your second question is : how many codes can be handled by each “TRX” in 3G. This, I don’t know. I think it is not standardized and highly depends on the capacity of the HW. It’s vendor dependent.
hi risk
UMTS has channel elements which are equivalent to time slots in gsm.
A band Channel Element is the resource base required in the Node-B to Provide for one voice channel capacity, including the control plane to Provide for one voice channel capacity, including the control plane signaling, compressed mode, the transmit diversity and softer handover. signaling, compressed mode, the transmit diversity and softer handover.
Just an add on answer to the excellent inputs. GSM is based on TDMA – Time Slots associated with a frequency. To alleviate interference a RF frequency plan is set up by the CSPs. 3G is based on spread spectrum that uses a PRBS to spread information with the allotted bandwidth. 3G is a power / bandwith intensive solution. NodeB and eNodeB (4G) is used.
VBR/ Wallis Dudhnath
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